Centipede

A centipede procedurally animated using UE5’s control rig. Eyes and fangs are playing a regular looping key frame animation but the rest of it is all procedural.

I think characters of this sort that is very slithery and long or has tons of legs is a prime example of when a procedural solution probably is best to animate it for gameplay.

This character is really fun and responsive moving around with!

The very minimalistic ABP where a fang animation and a eye animation is looping, going through the control rig and outputting the final pose.
A small overview of my functions in the control rig to make the animation happen. First applying animation to the spine and then to the legs.