Everdeep Dungeons

Release: Cancelled due to lack of long term financing
Game engine: Unreal Engine 5
Animation software: Blender

I was the lead/solo animator and technical animator on this project.
The team made out of 5 to 6 people.

Gameplay footage of a early demo build for GDC to try and secure funding. Captured before player character proportion and animation overhaul.

More info and breakdowns to come…