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	<title>character sketch &#8211; Ville Westermark</title>
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	<title>character sketch &#8211; Ville Westermark</title>
	<link>https://villewestermark.com</link>
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		<title>Centipede</title>
		<link>https://villewestermark.com/character-sketch/centipede/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Thu, 28 Nov 2024 10:35:08 +0000</pubDate>
				<category><![CDATA[character sketch]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[procedural animation]]></category>
		<category><![CDATA[unreal engine]]></category>
		<guid isPermaLink="false">https://villewestermark.com/?p=227</guid>

					<description><![CDATA[A centipede procedurally animated using UE5's control rig.]]></description>
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<p class="wp-block-paragraph">A centipede procedurally animated using UE5&#8217;s control rig. Eyes and fangs are playing a regular looping key frame animation but the rest of it is all procedural.</p>



<p class="wp-block-paragraph">I think characters of this sort that is very slithery and long or has tons of legs is a prime example of when a procedural solution probably is best to animate it for gameplay.</p>



<p class="wp-block-paragraph">This character is really fun and responsive moving around with!</p>



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		</button><figcaption class="wp-element-caption">The very minimalistic ABP where a fang animation and a eye animation is looping, going through the control rig and outputting the final pose.</figcaption></figure>



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		</button><figcaption class="wp-element-caption">A small overview of my functions in the control rig to make the animation happen. First applying animation to the spine and then to the legs.</figcaption></figure>



<p class="wp-block-paragraph"></p>
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		<title>Hammer</title>
		<link>https://villewestermark.com/character-sketch/hammerman/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 18 Mar 2024 17:35:57 +0000</pubDate>
				<category><![CDATA[character sketch]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[game prototype]]></category>
		<category><![CDATA[unreal engine]]></category>
		<guid isPermaLink="false">https://villewestermark.com/?p=145</guid>

					<description><![CDATA[A game character with a big hammer!]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">A small personal project of a platformer character. Had focus on making snappy gameplay with accompanying animation that has good feel.</p>



<p class="wp-block-paragraph">Using the hammer both as a tool for traversal and combat.</p>



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		<title>A tall little wizard</title>
		<link>https://villewestermark.com/character-sketch/a-tall-little-wizard/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 18 Mar 2024 13:50:41 +0000</pubDate>
				<category><![CDATA[character sketch]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[unreal engine]]></category>
		<guid isPermaLink="false">https://villewestermark.com/?p=84</guid>

					<description><![CDATA[Had a idea of a very tall wizard. Did this one day.]]></description>
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<p class="wp-block-paragraph">Had a idea of a very tall wizard. Did this one day.</p>
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