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	<title>unreal engine &#8211; Ville Westermark</title>
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	<description>game animator</description>
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	<title>unreal engine &#8211; Ville Westermark</title>
	<link>https://villewestermark.com</link>
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		<title>Centipede</title>
		<link>https://villewestermark.com/character-sketch/centipede/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Thu, 28 Nov 2024 10:35:08 +0000</pubDate>
				<category><![CDATA[character sketch]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[procedural animation]]></category>
		<category><![CDATA[unreal engine]]></category>
		<guid isPermaLink="false">https://villewestermark.com/?p=227</guid>

					<description><![CDATA[A centipede procedurally animated using UE5's control rig.]]></description>
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<p class="wp-block-paragraph">A centipede procedurally animated using UE5&#8217;s control rig. Eyes and fangs are playing a regular looping key frame animation but the rest of it is all procedural.</p>



<p class="wp-block-paragraph">I think characters of this sort that is very slithery and long or has tons of legs is a prime example of when a procedural solution probably is best to animate it for gameplay.</p>



<p class="wp-block-paragraph">This character is really fun and responsive moving around with!</p>



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		</button><figcaption class="wp-element-caption">The very minimalistic ABP where a fang animation and a eye animation is looping, going through the control rig and outputting the final pose.</figcaption></figure>



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		</button><figcaption class="wp-element-caption">A small overview of my functions in the control rig to make the animation happen. First applying animation to the spine and then to the legs.</figcaption></figure>



<p class="wp-block-paragraph"></p>
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			</item>
		<item>
		<title>Car</title>
		<link>https://villewestermark.com/uncategorized/car/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Wed, 20 Nov 2024 16:40:52 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[unreal engine]]></category>
		<guid isPermaLink="false">https://villewestermark.com/?p=182</guid>

					<description><![CDATA[I made a cute little car for fun in Unreal.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">I made a cute little car for fun in Unreal.</p>



<figure class="wp-block-video"><video height="1080" style="aspect-ratio: 1920 / 1080;" width="1920" controls src="https://villewestermark.com/wp-content/uploads/2024/11/Car.mp4"></video></figure>
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			</item>
		<item>
		<title>Hammer</title>
		<link>https://villewestermark.com/character-sketch/hammerman/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 18 Mar 2024 17:35:57 +0000</pubDate>
				<category><![CDATA[character sketch]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[game prototype]]></category>
		<category><![CDATA[unreal engine]]></category>
		<guid isPermaLink="false">https://villewestermark.com/?p=145</guid>

					<description><![CDATA[A game character with a big hammer!]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">A small personal project of a platformer character. Had focus on making snappy gameplay with accompanying animation that has good feel.</p>



<p class="wp-block-paragraph">Using the hammer both as a tool for traversal and combat.</p>



<figure class="wp-block-video"><video height="1080" style="aspect-ratio: 1920 / 1080;" width="1920" autoplay controls loop muted src="https://villewestermark.com/wp-content/uploads/2024/03/HammerGameplay.mp4"></video></figure>
]]></content:encoded>
					
		
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			</item>
		<item>
		<title>Horse &#038; Knight</title>
		<link>https://villewestermark.com/prototype/horse-knight/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 18 Mar 2024 16:36:48 +0000</pubDate>
				<category><![CDATA[prototype]]></category>
		<category><![CDATA[game jam]]></category>
		<category><![CDATA[unreal engine]]></category>
		<guid isPermaLink="false">https://villewestermark.com/?p=124</guid>

					<description><![CDATA[A solo game jam with some fast, silly procedural animation.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">A solo game jam. You play as a horse, carrying knight. Smack off the other player&#8217;s knight!</p>



<p class="wp-block-paragraph">Made some fast and silly procedural animation in unreal&#8217;s control rig that came with unreal 5.0. So this was my shot at making something super quick using that. Actually very fun game. Might do something inspired by this in the future.</p>



<figure class="wp-block-video"><video height="1080" style="aspect-ratio: 1920 / 1080;" width="1920" autoplay controls loop muted src="https://villewestermark.com/wp-content/uploads/2024/03/HorseKnightShort.mp4"></video></figure>
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			</item>
		<item>
		<title>Giant</title>
		<link>https://villewestermark.com/prototype/giant/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 18 Mar 2024 14:58:55 +0000</pubDate>
				<category><![CDATA[prototype]]></category>
		<category><![CDATA[game prototype]]></category>
		<category><![CDATA[unreal engine]]></category>
		<guid isPermaLink="false">https://villewestermark.com/?p=102</guid>

					<description><![CDATA[It ain't easy being a gentle giant. ]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It ain&#8217;t easy being a gentle giant. Walk through a city with as few casualties as possible.<br><br>Or go ham. Your choice.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="800" height="440" src="https://villewestermark.com/wp-content/uploads/2026/09/Jattearg_resized.gif" alt="" class="wp-image-385"/></figure>



<p class="wp-block-paragraph">This started with me trying out rigging and animating something easy all within Unreal to test it out. Turned it into a small game prototype.</p>



<p class="wp-block-paragraph">It was fun! Could be fun to have as a mini game or small section in another game.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>A tall little wizard</title>
		<link>https://villewestermark.com/character-sketch/a-tall-little-wizard/</link>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 18 Mar 2024 13:50:41 +0000</pubDate>
				<category><![CDATA[character sketch]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[unreal engine]]></category>
		<guid isPermaLink="false">https://villewestermark.com/?p=84</guid>

					<description><![CDATA[Had a idea of a very tall wizard. Did this one day.]]></description>
										<content:encoded><![CDATA[
<figure class="wp-block-video"><video height="1080" style="aspect-ratio: 1920 / 1080;" width="1920" autoplay controls loop muted src="https://villewestermark.com/wp-content/uploads/2024/03/WizShort.mp4"></video></figure>



<p class="wp-block-paragraph">Had a idea of a very tall wizard. Did this one day.</p>
]]></content:encoded>
					
		
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