Release: 16 dec 2021
Platforms: Xbox One/Series XS and Windows PC
Game engine: Unreal Engine 4
Animation software: Blender 3.0
The Gunk was my first game release and was in majority animated by only two people. Me and my animation lead Karin Rindevall.
In this project I did the majority of all the rigging, skinning and gameplay animation. I set up majority of the gameplay animation logic and implemented the animations too. I also scripted and animated a bunch of the cutscenes.
We used a auto rigging tool to speed up the rigging process for the characters in Blender and used a auto lip sync tool in unreal layered with some manual face expressions to speed up the creation of cutscenes.
